Friday, May 16, 2014

Project 2A final render.





Test Renderings

cameras were positioned at different angles to produces different view of the building. materials are adjusted and the exposure of the camera is also configured to capture the best view.














Project 2B

Materials are added by using the Arch& Design template. Pictures of material textures were sourced from the internet and then applied to to material editor by using bitmap.
The 3D effect of materials were achieved by producing a black and white copy of the image and applied using the bump method.

The daylight is created by the above method. Using MR Sky and Mr Sun as the default background and light source.

The Contour, Terrain, and sea water is created with the plane tool. The plane is first converted into a editable poly and then variated by adjusting the vertex.  The modifier "mesh smooth" is then used to smooth-en the waves making it less rigid.



Thursday, May 1, 2014


Layer are used to differentiate the different elements on the building for ease of differentiation when rendering in 3Ds Max.

The file from Rhinoceros was saved as IGES file and then imported into 3Ds Max from Rhinoceros.
A contour template was imported onto the same file and used to create the contour as seen above. 

Test Rendering in progress.